Commands

Note: Not all these triggers are available in version 55i
If there is a trigger with no description which you know what it does, please email me, thanks.
Note: The majority of these commands can be triggered by typing them in with a "." before them in-game

ABBREVIATIONTOGGLE = Guild function

ACCEPTCANDIDATE = Guild function

ADD = Add an item (according to the itemdef)

ADDITEM = Add an item (according to the itemdef)

ADDNPC = Add an npc (according to the chardef)

ADDSPELL = Add a spell (according to the spell name)

ADMIN = Brings up the admin menu

ALLCLIENTS = Makes all the clients currently connected do something (eg. SERV.ALLCLIENTS say hello will make all the clients say hello, more info on SERV in the variables section)

ALLMOVE = Toggles whether or not a player can move any item (any item that isnt in the static mul file) on/off is 1/0

ALLSHOW = Shows all the actions of the current NPCs ingame and all logged out characters

ALLSKILLS = Shows the sum of all a players skills

ATTACK = Forces something to attack the current target

BANK = Brings up the targets bank box

BANKSELF = Opens up the bankbox of the person who triggered the command

BARK = Makes the person bark (according to their sounds in the chardef)

BLOCKIP = Blocks the targets IP from logging onto the server

BOUNCE = Puts the target into the persons pack

BOW = Makes the person bow

BYE = Makes the person wave goodbye

CAST = Makes the person cast a spell according to the number (eg. CAST 14)

CHANGEALIGN

CHARLIST = Shows a list of the players characters on that account and allows them to log on any one of them

CLIENTS = Shows a list of clients with varoius information

CONSUME = Will consume # amount of # item, example: consume 10 i_gold

CONTROL = Switch bodies with the target

DAMAGE = Does a # amount of damage to the target (eg. DAMAGE 5 will do 5 points of damage to the target)

DCLICK = Makes the person double click

DECLAREFEALTY = Guild function

DECLAREPEACE = Guild function

DECLAREWAR = Guild function

DIALOG = Makes the person bring up a dialog (eg. DIALOG d_some_dialog)

DISCONNECT = Disconnects the target without banning them

DISMISSMEMBER = Guild function

DORAND = Will do a random amount of lines, for example: DORAND 2 will execute one of the two lines below it (end with an ENDRAND)

DRAWMAP = Will use cartography skill to draw a map

DRY = Stops rain/snow in the current 64x64 sector

DUPE = Makes an exact replica of the target (aka clones the target)

EDIT = Brings up the edit menu where you can change the value for many variables

EMOTE = Makes the target do a custom emote without the anim

EMPTY = Empties a container (removes all the items contained inside of it)

ENDRAND = Will end a DORAND function (see DORAND)

EQUIP = Makes the person equip the target

EQUIPHALO = Makes the person a light source (causes them to glow)

EVERBTARG = Asks user to type in a command which his current target must perform

EXPORT = Exports the current worldfile area to a script file, for example: EXPORT myworld.scp,5,6 will make a myworld.scp file and export the tiles 5 and 6 axis around you

EXTRACT = Extracts the items to a multi file

FACE = Makes the target face the src

FIX = Sets the persons Z to the current ground coord and does a resync

FIXWEIGHT = Does a reync on the persons weight

FOLLOWED = Makes the person follow the target (this can be cancelled by going into war mode)

FORGIVE = Forgives the target that has been jailed

GHOST = Makes the person seperate from their body and become a ghost

GM = Toggles GM mode for a player with above plevel 1 (1/0 can be used to set on/off otherwise toggle)

GMPAGE = Makes the person send a page to the GMs

GO = Makes the person goto the XYZ coordinates (eg. GO 100,1000,10)

GOCHAR = Makes the person goto the # character, npcs included

GOCHARID = Makes the person goto the first found # CHARDEF

GOCLI = Makes the person goto the current client # starting at 0

GOITEMID = Makes the person goto the item with the # ITEMDEF

GONAME = Makes the person goto the client with the # NAME

GOPLACE = Makes the person goto the region name (defined in regions script)

GOSOCK = Makes the person goto the # Socket

GOTARG = Makes the person goto the target

GOTYPE = Makes the person goto the # Type

GOUID = Makes the person goto the # UID

GRANTTITLE = Grants the person a title (?)

HEARALL = Toggles whether or not everything said by players will be echoed to the current targets screen (1/0 on/off or toggle)

HELP = Brings up the help menu

HELPPAGE = Brings up the help menu for paging a GM

HUNGRY = Makes the person check how hungry they are (your hunger is displayed in a sysmessage)

IMPORT = Imports a multi according to what was exported (see EXPORT)

INFO = Brings up the info menu about the target where you can change certain variables

INFORMATION = See Info

INPDLG = Opens a dialog for the target allowing them to set the # variable to whatever they wish with a maximum of # characters, for example: INPDLG FOOD 5

JAIL = Jails the target (sends them to 1 of the 10 jail cells)

KICK = Kicks the target and bans them

KILL = Kills the target (leaves a corpse and the target becomes a ghost if a player)

LAST = Similar to ACT, targets the last thing you acted upon

LEAVE

MAKEITEM = Makes an item using a skillcheck (set in sphereskill.scp)

MASTERMENU

MEMORYFINDTYPE = Similar to FINDID and FINDLAYER, searches for the first instance of the memory type and targets it

MENU = Brings up a menu, similar to the dialog command (eg. MENU m_some_menu)

MESSAGE = Makes the player send a private message to the target

MOVE = Moves target along the X and Y axis # is the direction (1/-1 and n ne nw etc)

MUSIC = Plays the # music

NEWDUPE = Similar to dupe, clones the # UID of the item

NEWITEM = Creates a new item according to the ITEMDEF/DEFNAME

NEWNPC = Creates a new NPC according to the CHARDEF

NUDGE = Move an item along the # X,Y,Z axis

NUDGEDOWN = Nudges (or moves) an item down along its Z axis

NUDGEUP = Nudges (or moves) an item up along its Z axis

NUKE = Nukes items in the selected area (two seperate targets that form a diagonal square)

NUKECHAR = Nukes the characters in the selected area (see nuke)

PARDON = Pardons the target (need more info on this)

POLY = Polymorphs the target into the creature ID, for example: POLY c_troll

PRIVHIDE = Hides the targets privaleges (PLEVEL, whether they're a guest, player, counselor, seer, gm, developer, admin or owner)

PRIVSET = Sets the targets # privaleges (counselor, seer, gm, etc)

PRIVSHOW = Toggles whether or not the target shows their privaleges (see privhide)

PROPS = See INFO

RAIN = Makes it rain in the targets 64x64 area

RECRUIT = Guild function

REFUSECANDIDATE = Guild function

REMOVE = Removes the target (deletes it)

REPAIR = Sets the target items hitpoints to full

RESCOUNT = Will display the amount of # item in the target container, for example: RESCOUNT i_board RESEND = Same as RESYNC

RESIGN = Guild function

RESPAWN = Respawns the creatures in the 64x64 area

RESTOCK = Restocks the vendors in the 64x64 area

RESURRECT = Ressurects the target (puts the ghost back into the body and revives the body)

RESYNC = Reload all the items/characters on the screen

RETURNMAINMENU

RUN = Makes the target run in the specified direction (n ne nw etc)

SALUTE = Makes the player saluts (anim)

SAVE = Forces the server to do a save

SAY = Makes the target say something (eg. SAY hello will force the target to say "hello")

SAYU = See SAY (need more info)

SAYUA = See SAY (need more info)

SELF

SET = Sets a variable for the target (eg. SET Lumberjacking 1000 will set the targets lumberjacking skill to 100.0%)

SETABBREVIATION = Guild function

SETCHARTER = Guild function

SETGMTITLE = Sets the targets custom GM title (shown when the target has GM or PRIVSHOW enabled)

SETNAME = Sets the targets Name

SFX = Plays the # SFX for the target

SHIPANCHORDROP = Ship Commands (drops anchor, ship can't move)

SHIPANCHORRAISE = Ship Commands (raises the anchor, ship can move)

SHIPBACK = Ship Commands (Ship moves backwards)

SHIPBACKLEFT = Ship Commands (Ship turns left and continues backwards)

SHIPBACKRIGHT = Ship Commands (Ship turns right and continues backwards)

SHIPDOWN = Ship Commands (Ship turns around and continues backwards) (?)

SHIPDRIFTLEFT = Ship Commands (Ship stays still and drifts to the left)

SHIPDRIFTRIGHT = Ship Commands (Ship stays still and drifts to the right)

SHIPFORE = Ship Commands (Ship sails forwards)

SHIPFORELEFT = Ship Commands (Ship turns left and continues forwards)

SHIPFORERIGHT = Ship Commands (Ship turns right and continues forwards)

SHIPLAND = Ship Commands (Ship runs aground and stops)

SHIPSTOP = Ship Commands (Ship stops)

SHIPTURN = Ship Commands (Ship turns around)

SHIPTURNLEFT = Ship Commands (Ship turns left)

SHIPTURNRIGHT = Ship Commands (Ship turns right)

SHIPUP

SHOW = Shows the # variable on the target, for example: SHOW INT

SHRINK = Turns the target into a miniature, can be returned to full size by double clicking it

SHUTDOWN = Shuts down the server in # of minutes

SLEEP = Puts the target into "sleep" mode, the body becomes a "corpse" and the target stands at the feet hidden

SNOW = Causes the 64x64x area to snow

SPEAK = Same as SAY (?)

SPEAKU = Same as SPEAK (need info)

SPEAKUA = Same as SPEAK (need info)

SPELLEFFECT = Causes the # spelleffect on the target

STATIC = Same as ADD but the item gets the static flag (no move)

STONE = Target turns completely grey and cannot move (toggle or 1/0)

SUICIDE = Commit Hary Kary (you die, very honourably according to some Japanese)

SUMMON = Summons the target to the player

SUMMONCAGE = Summons the target to the player in a cage

SUMMONTO = Summons the target to the XYZ coordinates

SYNC = Same as RESYNC

SYSMESSAGE = Shows a system message saying the # to the current player (appears at the bottom left of the screen)

TARGET = Shows a targeting cursor for the target and displays # message, for example: TARGET Select a target, and sets the selected target the users TARG

TARGETG

TELE = Teleports the current target to the targeted area

TILE = Creates multiple items (similar to NUKE, except this creates instead of removes)

TOGGLEABBREVIATION

TRIGGER = Used to trigger an @trigger event, for example: TRIGGER @GETHIT will trigger the @GETHIT trigger within the entry

TRY

TRYP = Checks if the current targets priv setting is above # then executes the # command if so, for example: TRYP 4 ATTACK

TWEAK = Same as INFO

UNBLOCKIP = Unban the target IP from the server

UNDERWEAR = Makes the target take of all their clothes

UNEQUIP = Makes the player unequip the target

UNEXTRACT

UPDATE = See RESYNC

USE = Makes the player use the target

USEITEM = Makes the player use the target item

VIEWCANDIDATES = Guild function

VIEWCHARTER = Guild function

VIEWENEMYS = Guild function

VIEWROSTER = Guild function

VIEWTHREATS = Guild function

WALK = Makes the target walk a certain direction (n nw nw etc)

WEBLINK = Shows the URL to the shard webpage

WHERE = Shows your current position in the world