Types
Note: Not all these types are available in version 55i
If there is a trigger with no description which you know what it does, please
email me,
thanks.
Note: Types are defined in the ITEMDEF, eg. TYPE=t_advance_gate
Note: Type numbers are defined in a script file
t_advance_gate = A Gate that sets the players Stats/Skills
t_anim_active = An active animation
t_anvil = Item is an anvil (Blacksmith skill can be used near it)
t_archery_butte = Item is an archery butte (arrows can be fired at it by double
clicking it, the arrows are stored inside of it)
t_armor = Item is armor (can be worn and give ac bonus)
t_armor_leather = Item is leather armor (see t_armor)
t_arock = Item can be thrown by giant NPCs
t_bandage = Item is a bandage (can be used to heal a target)
t_bandage_blood = Item is a used bandage (needs to be clean in water before
use)
t_bboard = Item is a bulletin board (messages can be posted on it and checked
by double clicking it)
t_beard = Item is a beard shown on player model and on paperdoll
t_bed = Item is a bed (no current function)
t_bedroll = Item is a bedroll (see bed)
t_bee_hive = Item is a bee hive (honey can be harvested from it)
t_bellows = Item is a bellows (a air blower used on a forge, no current function)
t_blood = Item is blood (dropped during battle randomly when hit)
t_board = Item is a target board (no current function)
t_bone = Item is a bone (no current function)
t_book = Item is a book (can be written in)
t_booze = Item is alcohol (can be drunk and can cause player to become drunk)
t_campfire = Item is a campfire (light source, made with camp skill)
t_cannon = Item is a cannon (no current function, i think)
t_cannon_ball = Item is a cannon ball (used in cannon)
t_cannon_muzzle = Item is a cannon muzzle (no current function)
t_carpentry = Item is used to create items with the carpentry skill
t_carpentry_chop
t_chair = Item is a chair (can be sat in)
t_clock = Item is a clock (displays the time)
t_cloth = Item is cloth (used in tailoring skill)
t_cloth_bolt = Item is a cloth bolt (contains 50 cloth)
t_clothing = Item is clothing (can be worn)
t_coin = Item is coin (used as currency)
t_comm_crystal = Item is a communication crystal (is linked with another comm
crystal to send private messages between two players)
t_container = Item is a container (can hold items inside of it)
t_container_locked = Item is a locked container (cannot be open unless it is
unlocked)
t_corpse = Item is a corpse (can be open like a container)
t_cotton = Item is cotton (used in tailoring skill)
t_crops = Item is a crop (can be harvested for food)
t_crystal_ball = Item is a crystal ball (no current function)
t_deed = Item is a deed (used to create houses/boats/special items)
t_dirt = Item is dirt (can be dug up for use with treasure hunting)
t_door = Item is a doof (openable wall)
t_door_locked = Item is a locked door (cannot be open unless unlocked)
t_door_open = Item is an open door (can be passed through)
t_dream_gate = Item is a gate (used to connect player to different server)
t_drink = Item is a drink (can be drunk like food)
t_dye = Item is a dye (used in dying items different colors)
t_dye_vat = Item is a dye vat (see t_dye)
t_eq_bank_box = Item is a memory item (used as the players bank box)
t_eq_client_linger = Item is a memory item (used to see how long a client is
sitting there doing nothing)
t_eq_horse = Item is a memory item (used to see who the horse belongs to, who
can ride it and give it commands)
t_eq_memory_obj = Item is a memory object
t_eq_murder_count = Item is a memory item (used to judge how many times the
player has murdered)
t_eq_npc_script = Item is a memory item (used on an npc to determine what they
will do)
t_eq_script = Item is a memory item
t_eq_stuck = Item makes players stuck (like a web)
t_eq_trade_window = Item is a memory item (used to store what is being traded
in the trade window)
t_eq_vendor_box = Item is a memory item (used to store what a vendor is selling
in their sell box)
t_explosion = Item is an explosion (damages people nearby)
t_feather = Item is a feather (used in fletching)
t_figurine = Item is a figurine, can be returned to normal size by double clicking
it
t_fire = Item is a fire (damages people who step on it)
t_fish = Item is a fish, caught in fishing and can be carved into steaks
t_fish_pole = Item is used in fishing
t_floor = Item is floor (can be walked on by people)
t_foliage = Item goes on tree (will become faded like a roof when stepped behind)
t_food = Item is food (can be eaten)
t_food_raw = Item is raw food (needs to be cooked before eaten)
t_forge = Item is a forge, can be used to smelt ingots
t_fruit = Item is fruit (can be eaten like food)
t_fur = Item is fur, used in tailoring
t_game_board = Item is a game board, can be used to play chess, checkers, etc.
t_game_piece = Item is a game piece used on a game board
t_garbage = Item is garbage (has no use, just eye candy)
t_gem = Item is a gem, used in tinkering
t_gold = Item is gold (currency)
t_grain = Item is a grain (used in herding)
t_grass = Item is grass (can be harvested for herding and dug in)
t_hair = Item is hair (shows up on player model and paper doll)
t_hair_dye = Item is hair dye (can be used to dye hair)
t_hide = Item is a hide off a creature, used in tailoring
t_ingot = Item is an ingot, used in blacksmithing
t_it_stone = Item will give out items when double clicked
t_jewelry = Item is jewelry, can be worn
t_junk = Item is junk (no use, just eye candy)
t_key = Item is a key, used in unlocking items (must be linked to an item)
t_keyring = Item is a keyring, stores keys
t_kindling = Item is kindling, can be turned into a campfire with camping skill
t_lava = Item is lava, hurts those that step on it
t_leather = Item is leather, used in tailoring
t_light_lit = Item is a light source that is lit
t_light_out = Item is a light source that is not lit
t_lockpick = Item is a lockpick, used to unlock items with the lockpicking skill
t_log = Item is a log, harvested from lumberjacking and used in carpentry
t_loom = Item is a loom, used in tailoring
t_map = Item is a map
t_map_blank = Item is a blank map (can be drawn on)
t_meat_raw = Item is raw meat (must be cooked to eat)
t_message = Item is a message on a bulletin board
t_metronome
t_moongate = Item is a moongate, sends player to other linked moongates at certain
times
t_mortar = Item is a mortar, used in alchemy
t_multi = Item is a multi, has a series of items linked together as one
t_musical = Item is an instrument, can be played with musicmanship skill
t_normal = Item is normal, has no function
t_old_cashiers_check = Item is a check, used to carry large amounts of cash around without having to carry gold
t_ore = Item is ore, can be harvested with mining skill and smelted into ingots
t_pitcher = Item is a pitcher, can fill up empty glasses
t_pitcher_empty = Item is an empty pitcher, no drinks for your buddies
t_port_locked = Item is a potrcullis on a ship that is locked, cannot be open
unless unlocked
t_portculis = Item is a portcullis on a ship, can be open to make a gangplank
that can be used to enter the ship
t_potion = Item is a potion (can be drunk)
t_potion_empty = Item is an empty potion (cannot be drunk)
t_reagent = Item is a reagant used in a spell
t_reagent_raw = Item is a raw reagent
t_rock = Item is a rock (can be harvested from with mining skill, i think)
t_roof = Item is a roof (becomes faded when a player steps under it)
t_rune = Item is a rune (used with a rune book)
t_scissors = Item is scissors, used with tailoring skill
t_script = Item is a script (similar to t_eq_script but with less functions)
t_scroll = Item is a scroll containing a spell, can be written into spellbook
t_scroll_blank = Item is a blank scroll, a spell can be written on it
t_seed = Item is a seed, used in farming
t_sewing_kit = Item is a sewing kit, used to make items with tailoring (must
be used on t_cloth)
t_sextant = Item is a sextant, tells you your current position in the world
t_shaft = Item is a shaft used in fletching, used to make arrows/bolts
t_shield = Item is a shield, can be worn like armor but held like a sword (same
function as armor)
t_ship = Item is a ship, can be given ship commands and sail along water
t_ship_hold = Item is a ships hold, container which may hold things
t_ship_hold_lock = Item is a locked ship hold, cannot be open unless unlocked
t_ship_other = misc part of a ship
t_ship_plank = Item is a ships gangplank, can be used to enter/exit the ship
t_ship_side = Item is the side of the ship, can be used to open the plank (?)
t_ship_side_locked = Item is a locked side of the ship, cannot be open unless
unlocked
t_ship_tiller = Item is a tillerman, can be given direction commands, and be
given a map with pins to follow (not currently)
t_shrine = Item is a shrine, used in becoming chaos/order
t_sign_gump = Item is a sign facing a direction, can be used to point out the
way to certain places (brings up a gump when double clicked)
t_sound = Item is a sound
t_spawn_char = Item spawns an NPC
t_spawn_item = Item spawns an item
t_spell = Item is a spell, used with magic skill
t_spellbook = Item is a spellbook, holds spells for the caster to cast
t_spellicon = Item is a spell icon, used in spellbook
t_spinwheel = Item is a spinning wheel, used in tailoring
t_spy_glass = Item is a spy glass, can be used to see the moon
t_stone_guild = Item is a guild stone, used to join/create a guild
t_stone_room
t_stone_town = Item is a town stone, used to make a player town or to capture
a town in factions
t_switch = Item is a switch, used to trigger something (changes ID when double
clicked)
t_table = Item is a table (no function besides placing things on it)
t_telepad = Item is a telepad, used to teleport players to XYZ locations
t_telescope = Item is a telescope, used to see the moon
t_thread = Item is thread, used in tailoring
t_tinker_tools = Item is a tinkerers tools, used to create items with tinkering
t_track_char = Item is a memory object that remembers where a character has
walked and is currently
t_track_item = Item is a memory object that remembers where an item has been
and is currently
t_tracker = Item is a memory object that locates items/characters
t_train_dummy = Item is a training dummy can be double clicked to hit and train
weapon skill
t_train_pickpocket = Item is a pickpocket dip, can be double clicked to train
pickpocket skill
t_trap = Item is a trapped, triggered by stepping on it
t_trap_active = Item is a trap that is active (doing something)
t_trap_inactive = Item is a trap that is disabled
t_trash_can = Item is a trash can, a container where unwanted items may go,
currently does not automatically empty itself
t_tree = Item is a tree, foliage is shaded when walked behind and can be harvested
with lumberjacking
t_wall = Item is wall, cannot be passed
t_wand = Item is a wand, used to cast spells
t_water = Item is water, can be sailed on, fished out of and used to clean bloody
bandages
t_water_wash = Same as water without the fish
t_weapon_arrow = Item is an arrow, used in a bow
t_weapon_axe = Item is an axe, melee item that uses axe skill (slashing)
t_weapon_bolt = Item is a bolt used in a crossbow
t_weapon_bow = Item is a bow, a weapon that fires arrows using the bow skill
(ranged)
t_weapon_fence = Item is a melee weapon that uses the fencing skill (spears)
t_weapon_mace_crook = Item is a mace with a crook, melee weapon that uses mace
skill (need info on what type of damage)
t_weapon_mace_pick = Item is a mace with a pick, melee weapon that uses mace
skill (piercing)
t_weapon_mace_sharp = Item is a sharpened mace, melee weapon that uses mace
skill (slashing)
t_weapon_mace_smith = Item is a smiths hammer, melee weapon that uses mace skill
(used in blacksmithing, bludgeoning)
t_weapon_mace_staff = Item is a staff mace, melee weapon that uses mace skill
(bludgeoning)
t_weapon_sword = Item is a sword, melee weapon that uses sword skill (slashing)
t_weapon_xbow = Item is a xrossbow, fire bolts and uses the xbow skill (ranged)
t_web = Item is a web, laid down by spiders and can be attacked to remove
t_window = Item is a window, lightsource that gives off light in a certain direction
t_wool = Item is wool, used in tailoring
t_yarn = Item is yarn, used in tailoring